

If you managed to limp to the boss room after a hard level, you could still run out of lives and continue right in the boss room. If you ran out of lives in one area, you wouldn’t have to worry because you could continue right into the same area. It even seemed to be pretty generous with the checkpoints, given that the stages were divided up into several different areas. Of course it wasn’t going to be all that hard, it’s just trying to teach me the mechanics. The first levels aren’t all that difficult, and for some reason that made me forget that I was playing the first stage of a video game. Maldita Castilla starts out soft so you get invested in it. I thought it would be a Ghosts N’ Goblins-styled game that I’d actually be able to finish without tearing all of my hair out and breaking every piece of furniture I owned, but I was wrong. This game is really fun, but do not ever, ever, ever think that it’s going to go easy on you.

It seemed like it would be an easier version of Ghosts N’ Goblins for the people who loved its gameplay but lacked the sheer grit to beat it.

With the ability to take three hits and a seemingly generous checkpoint system, Maldita Castilla drew me right in and hooked me. It draws heavily from Ghosts N’ Goblins and Super Ghouls N’ Ghosts, but does so in a deceptive way. It’s a throwback to all of those games that used to make me smile/scream back during the days of the NES and SNES, one that marries great gameplay to heartless difficulty. Go get it!Ĭhristmas came early for me a couple of days ago when I heard that Locomalito’s Maldita Castilla was released.
#MALDITA CASTILLA EX WEAPONS FOR FREE#
Maldita Castilla is available for free from it’s developer’s site.
